Static Screen - Weapons - Sparrow (SPR)
Missile Weapon
The Sparrow is a missile with average power and mobility. Its tracking system relies on electronic pulse imaging.

General Data
Appearance Long, white missile with a blue or gold flare.
Tech Level 2 | 3
Tech Base Common
Combat Value 490.0 | 560.0
Mass 2.0 | 3.0 mTons
Size Small | Medium
Ammunition 6 | 10
Range 1000m
Minimum Range 20m
Rearm Time 2.0 Sec
Lock Time 3.0 Sec
Track Type Electronic
Blast Radius 6m
Special Properties None.
Shield Effects
Damage 135 [~600 w/Blast (12 part)]
Phase % 0%
Armor Effects
Damage 450
Phase % 0%
Integrity Effects
Damage 450
In-Depth Data
Psuedo Mass 250
Starting Velocity 25 m/Sec
Maximum Velocity 400 m/Sec
Acceleration 50 m/Sec
Concussive Damage % 75%
Electric Damage % 0%
Thermal Damage % 25%
Special Damage % 0%

1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.