Static Screen - Weapons - Shrike (SHRK)
Missile Weapon
The Shrike is a powerful missile with above-average mobility. Many will find that this warhead easily pierces through shielding, and that it can do intense damage to armor and integrity.

General Data
Appearance Brown shell with a green flare.
Tech Level 4
Tech Base Cybrid
Combat Value 800.0
Mass 5.0 mTons
Size Medium
Ammunition 8
Range 750m
Minimum Range 40m
Rearm Time 2.0 Sec
Lock Time 3.0 Sec
Track Type Thermal
Blast Radius 8m
Special Properties None.
Shield Effects
Damage 165 [~800 w/Blast (12 part)]
Phase % 0%
Armor Effects
Damage 550
Phase % 0%
Integrity Effects
Damage 550
In-Depth Data
Psuedo Mass 750
Starting Velocity 50 m/Sec
Maximum Velocity 500 m/Sec
Acceleration 50 m/Sec
Concussive Damage % 75%
Electric Damage % 0%
Thermal Damage % 25%
Special Damage % 0%

1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.