Static Screen - Weapons - Radiation Gun (RAD)
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| The Radiation Gun fires an intense wave of radiation at its target. The radiation damage inflicted phases through both shield and armor, instantly affecting internal components. If the radiation beam hits the cockpit of the vehicle, the weapon will also inflict pilot damage that can ultimately destroy the vehicle with continued use. Of course, all this power comes at a price. One Radiation Gun alone consumes an enormous amount of energy. It is recommended that this weapon is used only as a last resort. The Radiation Gun does not damage the pilots of Cybrid vehicles in campaign mode. |
General Data
Appearance
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Short, bright green beam.
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Tech Level
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5
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Tech Base
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Cybrid
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Combat Value
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770.0
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Mass
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3.0 mTons
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Size
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Medium
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Energy Consumption
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75
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Range
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250m
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Velocity
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400 m/Sec
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Charge Time
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1.5 Sec
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Blast Radius
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0m
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Damage Variance
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0%
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Tracking
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No
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Special Properties
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Partial phase through shields and armor. Causes pilot-death.
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Shield Effects
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Damage
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200 (100)
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Rate
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133.3/Sec (66.7/Sec)
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Energy Ratio
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1.8 (0.9)
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Phase %
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50%
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Armor Effects
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Damage
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200 (130)
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Rate
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133.3/Sec (86.7/Sec)
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Energy Ratio
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1.8 (1.2)
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Phase %
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35%
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Integrity Effects
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Damage
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200
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Rate
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133.3/Sec
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Energy Ratio
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1.8
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In-Depth Data
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Psuedo Mass
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0
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Beam Length
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150m
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Stiffness
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100%
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Jitter
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0%
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Concussive Damage %
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0%
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Electric Damage %
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0%
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Thermal Damage %
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25%
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Special Damage %
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75%
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1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
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2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
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3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
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