Static Screen - Weapons - Quantum Gun (QGUN)
|
| The Quantum Gun has moderate hitting power for a heavy-based weapon, however it can seem quite unreliable at times. Most pilots will find the projectile quite disorienting to their disired point of impact, and while the weapon does come with slight shield phasing abilities, its energy consumption is ridiculous when compared to the amount of damage it does. Needless to say, the Quantum Gun should only be used by experts. The Quantum Gun has the properties of a beam weapon. |
General Data
Appearance
|
Wide, green wave of energy.
|
Tech Level
|
7
|
Tech Base
|
Advanced
|
Combat Value
|
1135.0
|
Mass
|
8.5 mTons
|
Size
|
Extra Large
|
Energy Consumption
|
60
|
Range
|
800m
|
Velocity
|
400 m/Sec
|
Charge Time
|
2.3 Sec
|
Blast Radius
|
0.5m
|
Special Properties
|
Partial phase through shields.
|
Shield Effects
|
Damage
|
800 (680)
|
Rate
|
347.8/Sec (295.7/Sec)
|
Energy Ratio
|
5.8 (4.9)
|
Phase %
|
15%
|
Armor Effects
|
Damage
|
800
|
Rate
|
347.8/Sec
|
Energy Ratio
|
5.8
|
Phase %
|
0%
|
Integrity Effects
|
Damage
|
800
|
Rate
|
347.8/Sec
|
Energy Ratio
|
5.8
|
In-Depth Data
|
Psuedo Mass
|
300
|
Concussive Damage %
|
0%
|
Electric Damage %
|
100%
|
Thermal Damage %
|
0%
|
Special Damage %
|
0%
| |
1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
|
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
|
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
|