Static Screen - Weapons - Proximity Mine (PRX)
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| The Proximity Mine is used to block enemy vehicles from chasing its attacker by waiting low on the ground for another vehicle. They will detonate when the vehicle comes within a specific range of the mine. For some reason, the damage this mine does when used as a mine is next to nil. This may be because a a vehicle's detection boundary extends about five meters beyond its core. Added with the proximity range of the mine, the vehicle is at the very edge of the explosion on detonation, and damage is drastically reduced to near zero. Thus, I have modded my servers with better proximity mines. |
General Data
Appearance
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Extremely small, gray cone.
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Tech Level
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1 | 2 | 3
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Tech Base
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Common
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Combat Value
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400.0 | 425.0 | 450.0
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Mass
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1.0 mTons | 3.0 mTons | 5.0 mTons
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Size
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Small | Medium | Large
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Ammunition
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6 | 8 | 10
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Rearm Time
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1.5 Sec
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Lock Time
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N/a
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Proximity Range
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10m
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Arming Delay
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3 Sec
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Blast Radius
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15m
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Duration
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30 Sec
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Special Properties
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Partial phase through shields.
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Shield Effects
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Damage
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350
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Phase %
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40%
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Armor Effects
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Damage
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350
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Phase %
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0%
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Integrity Effects
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Damage
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350
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In-Depth Data
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Psuedo Mass
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100
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Starting Velocity
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50 m/Sec
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Maximum Velocity
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50 m/Sec
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Acceleration
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0 m/Sec
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Concussive Damage %
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75%
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Electric Damage %
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0%
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Thermal Damage %
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25%
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Special Damage %
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0%
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1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
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2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
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3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
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