Static Screen - Weapons - Plasma Cannon (PLAS)
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| The Plasma Cannon has the ability to track its target over a short range. While it may be semi-powerful, and can partly phase through shielding, it isn't so convienient for its bulk.
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General Data
Appearance
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Short, blue beam.
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Tech Level
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6
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Tech Base
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Common
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Combat Value
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1025.0
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Mass
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8.5 mTons
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Size
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Large
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Energy Consumption
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50
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Range
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500m
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Velocity
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250 m/Sec
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Charge Time
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2.2 Sec
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Blast Radius
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0m
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Damage Variance
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0%
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Tracking
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Yes
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Special Properties
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Partial phase through shields.
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Shield Effects
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Damage
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400 (360)
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Rate
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181.8/Sec (161.6/Sec)
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Energy Ratio
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3.6 (3.3)
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Phase %
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10%
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Armor Effects
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Damage
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400
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Rate
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181.8/Sec
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Energy Ratio
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3.6
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Phase %
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0%
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Integrity Effects
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Damage
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400
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Rate
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181.8/Sec
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Energy Ratio
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3.6
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In-Depth Data
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Psuedo Mass
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250
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Beam Length
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25m
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Stiffness
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99%
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Jitter
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0%
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Concussive Damage %
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0%
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Electric Damage %
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60%
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Thermal Damage %
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40%
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Special Damage %
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0%
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1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
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2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
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3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
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