Static Screen - Weapons - Nanite Cannon (NCAN)
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| The Nanite Cannon is a variation of the Nano-Infuser in that the nanites are projected through a beam. Nanites that come in contact with a vehicle will eat through the armor and damage its internal structure, instantly. However, the nanites themselves do miniscule shield damage, which makes it important to prepare a backup weapon against shielded targets.
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General Data
Appearance
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Short, green, semi-jittery beam.
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Tech Level
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5
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Tech Base
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Advanced
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Combat Value
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660.0
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Mass
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4.0 mTons
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Size
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Medium
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Ammunition
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25
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Range
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350m
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Velocity
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370 m/Sec
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Rearm Time
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1.7 Sec
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Blast Radius
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0.5m
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Special Properties
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Partial phase through armor.
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Shield Effects
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Damage
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40
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Rate
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23.5/Sec
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Phase %
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0%
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Armor Effects
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Damage
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500 (350)
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Rate
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294.1/Sec (205.9/Sec)
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Phase %
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30%
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Integrity Effects
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Damage
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500
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Rate
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294.1/Sec
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In-Depth Data
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Psuedo Mass
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10
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Beam Length
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50m
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Stiffness
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0%
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Jitter
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5%
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Concussive Damage %
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0%
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Electric Damage %
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0%
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Thermal Damage %
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0%
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Special Damage %
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100%
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1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
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2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
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3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
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