Static Screen - Weapons - Nano-Infuser (NANO)
|
| The Nano-Infuser injects nanites into the enemy vehicle, which promptly chew up its armor and damages the internal structure. Though technically powerful, the nanites alone can't penetrate shields, so it's important to have a backup weapon when facing shielded targets. The Nano-Infuser is not affected by gravity. |
General Data
Appearance
|
Green starburst-cloud.
|
Tech Level
|
4
|
Tech Base
|
Cybrid
|
Combat Value
|
600.0
|
Mass
|
2.5 mTons
|
Size
|
Small
|
Ammunition
|
30
|
Range
|
400m
|
Velocity
|
370 m/Sec
|
Rearm Time
|
1.7 Sec
|
Blast Radius
|
1m
|
Special Properties
|
Partial phase through armor.
|
Shield Effects
|
Damage
|
35
|
Rate
|
20.6/Sec
|
Phase %
|
0%
|
Armor Effects
|
Damage
|
350 (227.5)
|
Rate
|
205.9/Sec (133.8/Sec)
|
Phase %
|
35%
|
Integrity Effects
|
Damage
|
350
|
Rate
|
205.9/Sec
|
In-Depth Data
|
Psuedo Mass
|
10
|
Concussive Damage %
|
0%
|
Electric Damage %
|
0%
|
Thermal Damage %
|
0%
|
Special Damage %
|
100%
| |
1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
|
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
|
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
|