Static Screen - Weapons - Mines
Data Sheet
Mines are ground-hugging shells that will explode when a vehicle comes within a certain proximity. They have the potential to track their targets.

General Data
Appearance Appearance of the fired projectile.
Tech Level Technology level of the weapon.
Tech Base Creators and users of the weapon.
Combat Value General value of the weapon.
Mass Weight carried on the weapon in metric tons.
Size Minimum mount size the weapon can be mounted on.
Ammunition Maximum amount of ammunition carried in the weapon.
Rearm Time Total time before the weapon can fire again.
Lock Time Total time before the weapon locks onto its target.
Proximity Range Proximity of a vehicle before the mine is detonated.
Arming Delay Total time before the mine can be detonated by proximity.
Blast Radius The blast radius of the projectile's explosion upon impact.
Duration Total time before the mine dissipates.
Special Properties Special properties of the weapon, if any.
Shield Effects
Damage Amount of damage done toward shields.
Phase % Percentage of damage that skips shielding.
Armor Effects
Damage Amount of damage done toward armor.
Phase % Percentage of damage that skips exterior armor.
Integrity Effects
Damage Amount of damage done toward integrity. Affects internals.
In-Depth Data
Psuedo Mass Amount of force on impact with its target.
Starting Velocity Starting speed of the projectile in meters per second.
Maximum Velocity Maximum speed of the projectile in meters per second.
Acceleration Rate at which velocity increases per second.
Concussive Damage % Percentage of damage of concussive force.
Electric Damage % Percentage of damage of electric force.
Thermal Damage % Percentage of damage of thermal force.
Special Damage % Percentage of damage of a special force.