Static Screen - Weapons - Mines
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| Mines are ground-hugging shells that will explode when a vehicle comes within a certain proximity. They have the potential to track their targets.
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General Data
Appearance
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Appearance of the fired projectile.
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Tech Level
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Technology level of the weapon.
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Tech Base
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Creators and users of the weapon.
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Combat Value
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General value of the weapon.
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Mass
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Weight carried on the weapon in metric tons.
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Size
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Minimum mount size the weapon can be mounted on.
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Ammunition
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Maximum amount of ammunition carried in the weapon.
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Rearm Time
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Total time before the weapon can fire again.
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Lock Time
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Total time before the weapon locks onto its target.
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Proximity Range
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Proximity of a vehicle before the mine is detonated.
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Arming Delay
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Total time before the mine can be detonated by proximity.
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Blast Radius
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The blast radius of the projectile's explosion upon impact.
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Duration
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Total time before the mine dissipates.
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Special Properties
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Special properties of the weapon, if any.
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Shield Effects
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Damage
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Amount of damage done toward shields.
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Phase %
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Percentage of damage that skips shielding.
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Armor Effects
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Damage
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Amount of damage done toward armor.
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Phase %
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Percentage of damage that skips exterior armor.
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Integrity Effects
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Damage
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Amount of damage done toward integrity. Affects internals.
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In-Depth Data
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Psuedo Mass
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Amount of force on impact with its target.
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Starting Velocity
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Starting speed of the projectile in meters per second.
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Maximum Velocity
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Maximum speed of the projectile in meters per second.
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Acceleration
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Rate at which velocity increases per second.
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Concussive Damage %
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Percentage of damage of concussive force.
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Electric Damage %
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Percentage of damage of electric force.
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Thermal Damage %
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Percentage of damage of thermal force.
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Special Damage %
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Percentage of damage of a special force.
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