Static Screen - Weapons - Minion (MIN)
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| The Minion is one of the more powerful missiles. Though not very agile, it capable of tearing through both armor and shields. However, the Minion isn't just known for its power - more than half the time this warhead will resist electronic jamming, which then leaves the target to be chased down by the missile until it hits something.
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General Data
Appearance
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Slow, white missile with a blue flare.
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Tech Level
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5
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Tech Base
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Common
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Combat Value
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840.0
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Mass
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3.5 mTons
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Size
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Medium
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Ammunition
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10
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Range
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1200m
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Minimum Range
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25m
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Rearm Time
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4.0 Sec
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Lock Time
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5.0 Sec
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Track Type
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Electronic
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Blast Radius
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8m
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Special Properties
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Sometimes resists electronic jamming.
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Shield Effects
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Damage
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225 [~1000 w/Blast (12 part)]
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Phase %
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0%
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Armor Effects
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Damage
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450
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Phase %
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0%
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Integrity Effects
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Damage
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450
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In-Depth Data
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Psuedo Mass
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350
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Starting Velocity
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50 m/Sec
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Maximum Velocity
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400 m/Sec
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Acceleration
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50 m/Sec
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Concussive Damage %
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75%
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Electric Damage %
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0%
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Thermal Damage %
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25%
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Special Damage %
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0%
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1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
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2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
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3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
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