Static Screen - Weapons - Laser (LAS)
Beam Weapon
The Laser is a basic beam weapon. It inflicts little damage to its target, though it is light and requires little energy.

General Data
Appearance Dull, red beam.
Tech Level 1
Tech Base Common
Combat Value 435.0
Mass 1.0 mTons
Size Small
Energy Consumption 15
Range 750m
Velocity 2000 m/Sec
Charge Time 1.3 Sec
Blast Radius 0m
Damage Variance 20%
Tracking No
Special Properties None.
Shield Effects
Damage 175
Rate 134.6/Sec
Energy Ratio 9.0
Phase % 0%
Armor Effects
Damage 113.8
Rate 87.5/Sec
Energy Ratio 5.8
Phase % 0%
Integrity Effects
Damage 175
Rate 134.6/Sec
Energy Ratio 9.0
In-Depth Data
Psuedo Mass 0
Beam Length 750m
Stiffness 100%
Jitter 0%
Concussive Damage % 0%
Electric Damage % 0%
Thermal Damage % 100%
Special Damage % 0%

1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.