Static Screen - Weapons - Electro-Magnetic Pulse Cannon (EMP)
Plasma Weapon
The Electro-Magnetic Pulse Cannon is essential for almost any vehicle attacking a shielded target. The shockwaves generated by the cannon rapidly deplete shield energy faster than any other weapon, which makes it such a useful tool versus Hercs.

General Data
Appearance Bright-blue, pulsating sphere of electricity.
Tech Level 3
Tech Base Common
Combat Value 610.0
Mass 1.5 mTons
Size Small
Energy Consumption 20
Range 1000m
Velocity 700 m/Sec
Charge Time 1.4 Sec
Blast Radius 1m
Special Properties Quickly diminishes shield power.
Shield Effects
Damage 625
Rate 446.4/Sec
Energy Ratio 22.3
Phase % 0%
Armor Effects
Damage 62.5
Rate 44.6/Sec
Energy Ratio 2.2
Phase % 0%
Integrity Effects
Damage 125
Rate 89.3/Sec
Energy Ratio 4.5
In-Depth Data
Psuedo Mass 50
Concussive Damage % 0%
Electric Damage % 100%
Thermal Damage % 0%
Special Damage % 0%

1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.