Static Screen - Weapons - Electro-Magnetic Pulse Cannon (EMP)
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| The Electro-Magnetic Pulse Cannon is essential for almost any vehicle attacking a shielded target. The shockwaves generated by the cannon rapidly deplete shield energy faster than any other weapon, which makes it such a useful tool versus Hercs.
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General Data
Appearance
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Bright-blue, pulsating sphere of electricity.
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Tech Level
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3
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Tech Base
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Common
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Combat Value
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610.0
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Mass
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1.5 mTons
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Size
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Small
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Energy Consumption
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20
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Range
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1000m
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Velocity
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700 m/Sec
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Charge Time
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1.4 Sec
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Blast Radius
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1m
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Special Properties
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Quickly diminishes shield power.
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Shield Effects
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Damage
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625
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Rate
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446.4/Sec
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Energy Ratio
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22.3
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Phase %
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0%
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Armor Effects
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Damage
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62.5
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Rate
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44.6/Sec
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Energy Ratio
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2.2
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Phase %
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0%
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Integrity Effects
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Damage
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125
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Rate
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89.3/Sec
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Energy Ratio
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4.5
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In-Depth Data
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Psuedo Mass
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50
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Concussive Damage %
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0%
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Electric Damage %
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100%
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Thermal Damage %
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0%
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Special Damage %
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0%
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1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
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2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
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3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
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