Static Screen - Weapons - Electron Flux Whip (ELF)
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| The Electron Flux Whip is one of the deadliest weapons available. Any vehicle that comes in contact with this weapon will most likely suffer severe damage from its shield phasing abilities, as well as shield damage. The downside to the Electron Flux Whip, however, is its high energy demand and extremely short range. It's motion is also slightly random, so it may be possible to miss more than hit.
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General Data
Appearance
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Bright, blue bolt of lightning.
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Tech Level
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5
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Tech Base
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Human
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Combat Value
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820.0
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Mass
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5.0 mTons
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Size
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Medium
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Energy Consumption
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50
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Range
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150m
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Velocity
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200 m/Sec
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Charge Time
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1.7 Sec
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Blast Radius
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2m
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Damage Variance
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0%
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Tracking
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No
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Special Properties
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Partial phase through shields. Near random movement.
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Shield Effects
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Damage
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700 (525)
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Rate
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411.8/Sec (308.8/Sec)
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Energy Ratio
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8.2 (6.2)
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Phase %
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25%
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Armor Effects
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Damage
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700
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Rate
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411.8/Sec
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Energy Ratio
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8.2
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Phase %
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0%
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Integrity Effects
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Damage
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700 (525)
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Rate
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411.8/Sec (308.8/Sec)
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Energy Ratio
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8.2 (6.2)
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In-Depth Data
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Psuedo Mass
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0
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Beam Length
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75m
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Stiffness
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0%
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Jitter
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20%
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Concussive Damage %
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0%
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Electric Damage %
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100%
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Thermal Damage %
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0%
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Special Damage %
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0%
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1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
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2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
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3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
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