Static Screen - Weapons - Disrupter Cannon (DIS)
Special Weapon
The Disrupter Cannon is a special weapon in that its projectile causes the targeted vehicle to slow down, and eventually stop it in its tracks. Unless the targeted vehicle has a Field Stabilizer mounted, you can guarentee that that vehicle won't be going very far. Also, the Disrupter Cannon isn't very damaging, but does have a significant effect on shields.

The Disrupter Cannon can only be mounted on the Disrupter or Knight's Disrupter chassis.

General Data
Appearance Cyan, oblong, spinning field of energy.
Tech Level 6
Tech Base Human
Combat Value 600.0
Mass 4.0 mTons
Size Medium
Energy Consumption 70
Range 750m
Velocity 600 m/Sec
Charge Time 1.5 Sec
Blast Radius 0m
Special Properties May slow down vehicles.
Shield Effects
Damage 500
Rate 333.3/Sec
Energy Ratio 4.8
Phase % 0%
Armor Effects
Damage 250
Rate 166.7/Sec
Energy Ratio 2.4
Phase % 0%
Integrity Effects
Damage 250
Rate 166.7/Sec
Energy Ratio 2.4
In-Depth Data
Psuedo Mass 0
Concussive Damage % 0%
Electric Damage % 50%
Thermal Damage % 0%
Special Damage % 50%

1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.