Static Screen - Weapons - Disrupter Cannon (DIS)
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| The Disrupter Cannon is a special weapon in that its projectile causes the targeted vehicle to slow down, and eventually stop it in its tracks. Unless the targeted vehicle has a Field Stabilizer mounted, you can guarentee that that vehicle won't be going very far. Also, the Disrupter Cannon isn't very damaging, but does have a significant effect on shields. The Disrupter Cannon can only be mounted on the Disrupter or Knight's Disrupter chassis. |
General Data
Appearance
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Cyan, oblong, spinning field of energy.
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Tech Level
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6
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Tech Base
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Human
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Combat Value
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600.0
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Mass
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4.0 mTons
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Size
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Medium
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Energy Consumption
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70
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Range
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750m
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Velocity
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600 m/Sec
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Charge Time
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1.5 Sec
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Blast Radius
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0m
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Special Properties
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May slow down vehicles.
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Shield Effects
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Damage
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500
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Rate
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333.3/Sec
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Energy Ratio
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4.8
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Phase %
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0%
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Armor Effects
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Damage
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250
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Rate
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166.7/Sec
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Energy Ratio
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2.4
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Phase %
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0%
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Integrity Effects
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Damage
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250
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Rate
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166.7/Sec
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Energy Ratio
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2.4
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In-Depth Data
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Psuedo Mass
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0
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Concussive Damage %
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0%
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Electric Damage %
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50%
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Thermal Damage %
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0%
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Special Damage %
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50%
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1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
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2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
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3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
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