Static Screen - Weapons - Compression Laser (CLAS)
|
| The Compression Laser fires a short burst of energy beams that can reach the damage equivalent of a Heavy Laser when all three beams hit. It does moderate damage, but still doesn't compare to the bigger beam weaponry.
|
General Data
Appearance
|
Volley of bright green beams.
|
Tech Level
|
4
|
Tech Base
|
Human
|
Combat Value
|
570.0
|
Mass
|
2.5 mTons
|
Size
|
Small
|
Energy Consumption
|
27
|
Range
|
950m
|
Velocity
|
2000 m/Sec
|
Charge Time
|
1.9 Sec
|
Blast Radius
|
0m
|
Damage Variance
|
25%
|
Tracking
|
No
|
Special Properties
|
Fires three beams in one burst.
|
Shield Effects
|
Damage
|
125 (x3)
|
Rate
|
197.4/Sec
|
Energy Ratio
|
7.3
|
Phase %
|
0%
|
Armor Effects
|
Damage
|
93.8 (x3)
|
Rate
|
148/Sec
|
Energy Ratio
|
5.5
|
Phase %
|
0%
|
Integrity Effects
|
Damage
|
125 (x3)
|
Rate
|
197.4/Sec
|
Energy Ratio
|
7.3
|
In-Depth Data
|
Psuedo Mass
|
0
|
Beam Length
|
200m
|
Stiffness
|
100%
|
Jitter
|
0%
|
Concussive Damage %
|
0%
|
Electric Damage %
|
0%
|
Thermal Damage %
|
100%
|
Special Damage %
|
0%
| |
1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
|
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
|
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
|