Static Screen - Weapons - Blink Gun (BLINK)
|
| The Blink Gun is unique from every other weapon in that it's projectile comepletely phases through shielding, causing physical damage with every hit. In some cases with this weapon it may be possible to destroy a vehicle's integrity or reactor before its armor has been destroyed.
|
General Data
Appearance
|
Bright-green, 'spiked' jolt of energy.
|
Tech Level
|
5
|
Tech Base
|
Cybrid
|
Combat Value
|
785.0
|
Mass
|
3.5 mTons
|
Size
|
Medium
|
Energy Consumption
|
45
|
Range
|
1000m
|
Velocity
|
700 m/Sec
|
Charge Time
|
1.0 Sec
|
Blast Radius
|
0m
|
Special Properties
|
Phases through shields completely. Partial armor phasing.
|
Shield Effects
|
Damage
|
0
|
Rate
|
0/Sec
|
Energy Ratio
|
0.0
|
Phase %
|
100%
|
Armor Effects
|
Damage
|
180 (144)
|
Rate
|
180/Sec (144/Sec)
|
Energy Ratio
|
4.0 (3.2)
|
Phase %
|
20%
|
Integrity Effects
|
Damage
|
180
|
Rate
|
180/Sec
|
Energy Ratio
|
4.0
|
In-Depth Data
|
Psuedo Mass
|
100
|
Concussive Damage %
|
0%
|
Electric Damage %
|
100%
|
Thermal Damage %
|
0%
|
Special Damage %
|
0%
| |
1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
|
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
|
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
|