Static Screen - Weapons - Blaster (BLAS)
Plasma Weapon
The Blaster is a simple weapon, though it can be quite powerful when compared to other energy weapons. The Blaster's projectiles phase through armor slightly, so it's quite useful for damaging enemy internals early in battle. They also have a long firing range, but the projectile is somewhat slow.

General Data
Appearance Green, pulsating ball of energy.
Tech Level 4
Tech Base Advanced
Combat Value 755.0
Mass 4.0 mTons
Size Medium
Energy Consumption 35
Range 1200m
Velocity 500 m/Sec
Charge Time 1.2 Sec
Blast Radius 0.25m
Special Properties Partial phase through shields.
Shield Effects
Damage 400 (320)
Rate 333.3/Sec (266.7/Sec)
Energy Ratio 9.5 (7.6)
Phase % 20%
Armor Effects
Damage 360
Rate 300/Sec
Energy Ratio 8.6
Phase % 0%
Integrity Effects
Damage 400
Rate 333.3/Sec
Energy Ratio 9.2
In-Depth Data
Psuedo Mass 75
Concussive Damage % 0%
Electric Damage % 100%
Thermal Damage % 0%
Special Damage % 0%

1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.