Static Screen - Weapons - Blaster (BLAS)
|
| The Blaster is a simple weapon, though it can be quite powerful when compared to other energy weapons. The Blaster's projectiles phase through armor slightly, so it's quite useful for damaging enemy internals early in battle. They also have a long firing range, but the projectile is somewhat slow.
|
General Data
Appearance
|
Green, pulsating ball of energy.
|
Tech Level
|
4
|
Tech Base
|
Advanced
|
Combat Value
|
755.0
|
Mass
|
4.0 mTons
|
Size
|
Medium
|
Energy Consumption
|
35
|
Range
|
1200m
|
Velocity
|
500 m/Sec
|
Charge Time
|
1.2 Sec
|
Blast Radius
|
0.25m
|
Special Properties
|
Partial phase through shields.
|
Shield Effects
|
Damage
|
400 (320)
|
Rate
|
333.3/Sec (266.7/Sec)
|
Energy Ratio
|
9.5 (7.6)
|
Phase %
|
20%
|
Armor Effects
|
Damage
|
360
|
Rate
|
300/Sec
|
Energy Ratio
|
8.6
|
Phase %
|
0%
|
Integrity Effects
|
Damage
|
400
|
Rate
|
333.3/Sec
|
Energy Ratio
|
9.2
|
In-Depth Data
|
Psuedo Mass
|
75
|
Concussive Damage %
|
0%
|
Electric Damage %
|
100%
|
Thermal Damage %
|
0%
|
Special Damage %
|
0%
| |
1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
|
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
|
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
|