Static Screen - Weapons - Beam Weapons
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| Beams Weapons fire rays of energy that are not affected by gravity, and will, in most cases, do heavy shield damage. Some beams may be able to track their targets.
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General Data
Appearance
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Appearance of the fired projectile.
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Tech Level
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Technology level of the weapon.
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Tech Base
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Creators and users of the weapon.
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Combat Value
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General value of the weapon.
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Mass
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Weight carried on the weapon in metric tons.
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Size
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Minimum mount size the weapon can be mounted on.
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Energy Consumption
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Amount of energy consumed by the weapon per second.
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Range
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Travel distance of the projectile.
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Velocity
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Speed of the projectile in meters per second.
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Charge Time
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Total time before the weapon can fire one full-power shot.
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Blast Radius
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The blast radius of the projectile's explosion upon impact.
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Damage Variance
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Potential change in damage based on attacking range.
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Tracking
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The beam can track its target.
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Special Properties
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Special properties of the weapon, if any.
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Shield Effects
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Damage
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Amount of damage done toward shields.
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Rate
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Estimated shield damage per second.
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Energy Ratio
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Estimated amount of shield damage per unit of energy.
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Phase %
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Percentage of damage that skips shielding.
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Armor Effects
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Damage
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Amount of damage done toward armor.
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Rate
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Estimated armor damage per second.
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Energy Ratio
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Estimated amount of armor damage per unit of energy.
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Phase %
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Percentage of damage that skips exterior armor.
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Integrity Effects
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Damage
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Amount of damage done toward integrity. Affects internals.
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Rate
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Estimated integrity damage per second.
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Energy Ratio
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Estimated amount of integrity damage per unit of energy.
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In-Depth Data
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Psuedo Mass
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Amount of force on impact with its target.
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Beam Length
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Length of the fired beam.
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Stiffness
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Mobility of the beam. Used with tracking and jitter.
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Concussive Damage %
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Randomness of the beam's direction.
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Electric Damage %
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Percentage of damage of electric force.
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Thermal Damage %
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Percentage of damage of thermal force.
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Special Damage %
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Percentage of damage of a special force.
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