Static Screen - Weapons - Arachnitron Mobile Assault Mine (ARACH)
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| The Arachnitron is special kind of mine in that it chases its target via robotic legs. Despite its looks, it is actually quite fast, and unfortunately for the target, also quite powerful. For those with the original Starsiege manual, the weapons section states that the Arachnitron can be jammed by ECM. This does not work, and thus the Arachnitron cannot be jammed at all. |
General Data
Appearance
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Small, brown, walking spider.
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Tech Level
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3 | 4 | 5
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Tech Base
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Cybrid
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Combat Value
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410.0 | 450.0 | 490.0
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Mass
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2.0 mTons | 4.0 mTons | 6.0 mTons
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Size
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Small | Medium | Large
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Ammunition
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4 | 8 | 12
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Rearm Time
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2.0 Sec
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Lock Time
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3.0 Sec
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Proximity Range
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0m
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Arming Delay
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0 Sec
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Blast Radius
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5m
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Duration
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30 Sec
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Special Properties
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Chases its target.
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Shield Effects
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Damage
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250
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Phase %
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40%
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Armor Effects
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Damage
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250
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Phase %
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0%
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Integrity Effects
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Damage
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250
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In-Depth Data
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Psuedo Mass
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100
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Starting Velocity
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50 m/Sec
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Maximum Velocity
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50 m/Sec
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Acceleration
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50 m/Sec
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Concussive Damage %
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75%
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Electric Damage %
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0%
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Thermal Damage %
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25%
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Special Damage %
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0%
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1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
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2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
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3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.
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